Silver Lining

Chain Room Battle

Party members Anouk, Haans, Manuka, Scraplin, and Haans battle four Orc-like sea creatures. The monsters are the toughest yet faced, and the party only just prevails, with Manuka, Anouk, and Haans all receiving near-fatal injuries at various points.

Swamp Showdown

Party of Brienne, Graf Orlock, and Miri arrive at the column of smoke. They scout around and behold the disgusting scene surrounding the Brain of the Swamp.

They attract the attention of some Swamptouched zombies and destroy them. Attempting to move in closer, they spy Zarr’s Apparatus and awaken the Fenlord. As they battle the Fenlord, Orlock uncovers the Brain and blasts it until it erupts in a frothy pink shower, immediately killing all nearby Swamptouched. Not long afterward, the Fenlord falls as well.

The heroes investigate the Apparatus, notice the enormous Nulnbinnul spearhead, and realize that although it resembles a trebuchet, its purpose must be to drill down to release Zarr from his subterranean prison. They smash it it sufficiently to make it inoperable, and debate whether to activate it. Finally, they discover a furnace nearby, the source of the smoke, the area littered with several dead Swamptouched dwarves.

Somewhere in an alternate universe

While the Argonauts delve the Temple of the Sea Demon, somewhere, in some parallel reality, another party — similar, but different — battle monsters of their own.

Anouk (a Unicorn-Elf with a powerful Troll fetish), Tulip (a bull-headed Minotaur), Manuka (a chameleonic Lizardfolk), and Scraplin (a towering Goliath), are attacked by three Tomb Golems deep in the catacombs beneath an ancient city.

While vocal-fry Manuka clings to the walls with her chameleon power, a warlock spell gone wrong sends Scraplin plummeting into a pool of acid. Anouk rescues him with a timely whirlwind spell, but also incinerates her comrade Tulip with a column of flame intended for an enemy Golem. The rest of the party members survive, acquiring 50gp, 150xp each. Anouk also finds a Potion of Cure Light Wounds (MME, 96).

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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